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Update Notes (June 10)

Hi everyone,

Here we go then. The first proper update for Eador. Imperium is now live!

First of all, we fixed the annoying province discovery rate bug, when heroes spent one turn to explore a province for only 1%. More than that, we decided to increase the exploration rate for all heroes in general, for Pathfinder/Ranger in particular. In original Eador collecting a set could require a week of real time — and this is probably a bit excessive. Another bothersome thing was having all your provinces left unexplored in the later stages of the game. This situation should get better now.

We also added two new units for the "snow" faction: Snow Wolf and Ice Wizard. You can find them in the "Ice Trail" scenario.

We see a lot of posts about some quests (Crystal, Mages' Tower, etc.) not working properly. Such problem does exist — the entire quest system is now in production, so in the future you'll see some new quests.

"Where are the older units?" — another question we see quite often. They aren't out of the game, it's just that right now you can hire them through your main capital's sites.

Update notes 2.11:

Added:

- New rates for province exploration.
- 2 new units (Snow Wolf and Ice Wizard) for enemy armies in the "Ice Trail" scenario.
- All spells now have a range of effect.
- Enemy armies proper distribution on the new bigger tactical map when the battles starts.
- Spell descriptions when learning magic schools skills in the "Ice Trail" scenario.
- New submenu for scenarios with options to continue and load your savegame.
- Resources in provinces for the "Lotus Isles" scenario.
- Tooltip description of hero's HP decreasing for any spells of such effect.
- Improved various lighting effects

Fixed:

- Province exploration rate bug.
- Decreased load times for turn calculations and battle results of AI on the strategic map (up to 2 times faster).
- Decreased number of giants in the "Hilly Sideland" province and the "Lotus Isles" scenario.
- Game freezing upon processing a turn during defending a province with both player's hero and guards in it, right after a fight between attackers and guards.
- Interfaces overlaying bug when exploring and attacking a province.
- Some cases of battles not initiating when attacking a province.
- Incorrect sound effect for Tondar's (Pilot) moving animation.
- Missing icon and description for "Rain of Javelins" ability of the "Skirmisher" unit.
- Ranged spells working incorrectly for enemy units on the tactical map.
- Missing spell range in descriptions.
- Units, revived with Necromancy on the battlefield, missing in Lich's army.
- Income balance for the enemy hero in the "Vengeance from Beyond" scenario.