Hi everyone,
New update for Imperium with two more finalized dwarf units is now available for download.
Update notes 2.6.1:
New:
- New unit finalized: Dwarf Grenadier.
The Grenadiers are elite ranged troops of the dwarven armies, the result of decades of combined work on explosive substances and the ways to use them by many blacksmiths and alchemists. Grenadiers are armed with hand mortars, capable of launching explosive balls almost as far as catapults do. Legend says, the honor of inventing the mortar belongs to the famous alchemist by the name of Dwarin. He believed this new weapon will change the face of warfare forever, making war too destructive for people to dare and engage in it. Alas, he was not meant to see his invention in action - one day the absentminded genius lit up his favorite pipe in a laboratory full of new firing compound...
- New unit finalized: Dwarf Pyromaster.
Gold and craft aside, there is nothing the dwarves appreciate more than some good hooch and a fine brawl. And so the dwarves who happened to be cast out from their families for abusing firewater and anger management issues are really something special. Pyromasters, as they are called, are obsessed with flame and are not above using firewater as a weapon. Many of them are capable of entering the state of battle rage, rivaling barbarian berserkers and even orcs in their fury. Rumors say, the oldest and most experienced pyromasters can't be harmed fire at all. Alas, old pyromasters are pretty much unheard of.
Fixed:
- An error with inability to target the "Heavenly Guard" ritual.
- An error making it impossible to finish Crystal quests.
- An error with "Mass Disease" spell initially affecting max hit points instead of current hit points.
- An error when an alliance with a race was ignored in other provinces of that race.
- An error with petrificaton effect not disappearing after the debuff expires.