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Update Notes (August 30)

Hi everyone,

Quite an update today for Imperium.

We're adding the new "Master favors" mechanic we talked about in this post last week — you can also read about it in greater detail below in the update notes. This is something completely new for Eador and while we really hope you'll like it, a good portion of feedback, as always, is very appreciated. Let us know if it proves to be a good addition or may need some changes.

As a bonus, we're adding some new abilities and welcoming all German speaking players to the game — a partial localization is now available in the build, set to be fully complete in the near future.

Enjoy!

Update notes 2.12.1:

New:

- New game mechanic: Temples of the Masters

A new complex of buildings is introduced to Temple Quarter - Temples of the Masters. You can choose a patron among four Astral Masters: L'Anshar, Dariol, Doh-Gor or Ul-Dagan. Each temple can be further upgraded up to rank 4, earning increasingly powerful boons. High level temples allow to perform special divine rituals that use a new resource, the divine favor. Favor is accumulated by temples themselves; there are plans to allow gaining favor by completing quests as well.

L'Anshar, Master of the Undead, boosts gem income significantly, but his power hurts population growth. Skeletons rise on their own from their graves to join the garrisons in capital and fortified provinces. His rituals allow to create ghouls, to destroy enemy provinces with ghostly hosts or powerful bursts of necrotic energy affecting even neighboring provinces, or to instantly move heroes down the roads of the dead at the cost of their health. Magicians serving L'Anshar can become liches.

Dariol, the Lord of Elves, boosts gem income and population growth. His patronage means an alliance with the elves and the ability to hire best elven units along with forest creatures. His rituals are nature-related, allowing both to boost harvests and prosperity in a province of yours, and to ruin an enemy province with wild growth of the woods, blocking the roads and making it impossible to maintain defenders there. The heroes serving Dariol can follow the ways of the roots to transport themselves instantly to forest provinces, and the forest creatures called in his name can conquer enemy lands.

Doh-Gor, the Lord of the Beastmen, has little use for magic. His patronage boosts your income from trophies and looting, and improves the experience of recruits. Service to Doh-Gor grants an alliance with centaurs and an ability to provoke their uprisings in the enemy provinces they populate. You can call to Doh-Gor to increase the militaristic enthusiasm of your population, lowering troop recruitment prices at the cost of economic decline, and summon the giants worshipping him to conquer enemy provinces.

Ul-Dagan the Artificer is considered to be a patron of dwarves and productive labor. His temples increase gold income and lower army upkeep. Accepting his patronage grants an alliance with dwarves as well as ability to produce gargoyles and golems. His rituals allow to create powerful artifacts, to increase efficiency of workers and to raise golems to conquer enemy lands. Warriors serving Doh-Gor can be turned into Sentinels.

- New abilities

Cold Aura
All enemies standing next to the unit are damaged by frost at the beginning of a turn.

Units having it: the frozen one, snow witch, ice demon.
Units capable of gaining it: white wolf, ice wizard, lich, ghost.

Cold Breath
For the cost of additional stamina, the unit can exhale a stream of frost, freezing not just its target, but whoever stands behind it as well.

Units capable of gaining it: white wolf, ice demon.

Cold Immunity
The unit is unaffected by cold-based attacks and spells.

Units having it: white wolf, the frozen one, polar bear, frost fury, snow witch, ice wizard, ice demon; all undead, gargoyles, golems and war machines.

- German localization

Partial German localization has been added to the game.

Fixed:

- An error featuring enemy hero screen popping up during enemy turn.
- An error with the pilot's movement type icon not refreshing properly.
- An error with a spell icon getting stuck on the cursor during spell deletion.
- An error with trophies not being displayed in certain loot-granting encounters.
- The witches' Will Suppression spell now works as intended.