Hi everyone,
New update is now available for Eador. Imperium. Inside you'll find new elven units along with some much needed fixes.
Update notes 2.14.1:
New:
- New units available for hire at the Elven Embassy site:
Reveller
Savage forest elves aren't that much different from human barbarians. They worship plants and wild nature and consider civilization a force of evil out to defile the natural order of things. The revellers often enter the state of battle frenzy and wield their spears with great skill.
Bloodsinger
The aristocracy of wild elves are unsurpassed fencers, wielding two sabers as easily as most skilled humans wield one. Their deadly dance of blades, honed after centuries of training, allows them to parry and dodge enemy blows coming from every direction, and the most skilled among them can strike back at every direction as well.
Dusk Rider
Experienced elven riders patrol the borders of eternal forests mounted on weird horned horses. Their lances can pierce the strongest of armors, and their mounts can ride through thickest forest as if it were steppe.
Blood Druid
The druids of blood lead the cult of wild nature hostile to all civilization. They know the traditional druid spells, yet prefer the company of deadly creatures from the darkest depths of untamed forests.
- The lich no longer has regeneration ability. Instead he gained a new ability called Gatherer of Bones, allowing him to restore his body by incorporating remains of destroyed undead. This ability can also be learned by skeletons.
- The dwarven battlewagon gained a new ability called Carrier, allowing it to deploy a limited number of dwarven support troops.
- The Masters worshipped at Great Temples have been replaced.
Fixed:
- Dwarf Guardsman's Thrust ability.
- Hydra's Attack All Enemies ability.
- An error with diversions called during autocombat resolution.
- An error with quest events not being triggered after autocombat.
- An error with a ritual- or event-based neutral attacks on an already besieged province.
- An error with hiring units in provincial fortifications.
- An error with setting up a guard after a province is captured by neutrals.
- An error with necromancy after autocombat.
- An error with "Empty" units listed among enemy troops prior to attack on a province.
- An error with units' morale being slowly drained during Air Balloon flight.
- An error with ground textures when attacking a province from the sea.