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Halloween + New campaign

Hi everyone,

Today we're returning with a new update, that might even be called an expansion of sorts. We've seen a lot of posts saying "I'm ready to buy DLC for Imperium if you make it" — so here's some new content coming your way.

We're not selling it though. Why? This is an epilogue for the original story in Imperium, which was dramatic and even tragic at times. You may have heard of the professional term "Russian ending" — it was used in the era of silent films. As you'll see, our taste didn't change much since 1910s. We won't spoil anything, just want to make a little statement — we think it's a bit stupid and indecent to sell important pieces of a story. Halloween is coming, so this is a proper occasion for a new scary story campaign. Those who can beat it, will also see what new units we're adding in November.

Of course, we don't just want you to be scared to death. With the newest patch we've also included some general fixes and improvements for the game, which, now that we think of it, may sound even spookier. We'll note here, just in case, that this is a small part of a larger update still being in the works. Don't worry, that one is coming soon too!

The game itself will be selling at a 60% discount throughout the Steam Halloween sale.

Enjoy!

Update notes 2.65.1:

New:

- New "Epilogue" campaign.
- The "Imperium" campaign no longer requires completion of three previous campaigns to be unlocked.

Fixed:

- Fixed an error with the heroes' ranged attacks.
- Fixed an error with the hero's items being redistributed upon changing weapon to two-handed.
- Fixed an error in buildings browser in the construction mode.
- Fixed an error with summoning spells.
- Fixed an error with some scrolls in the loot needing repair.
- Fixed an error in interaction with a dwarven province in "Gold rush" Arena scenario.