This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they ve taken to make their games. This time, Human: Fall Flat [official site].
Obviously, obviously, Human: Fall Flat is primed for multiplayer. It s a knockabout physics game in which you play as a wobbly non-Newtonian man. He s ungainly and awkward to control and, for heck s sake, Gang Beasts showed how funny that combination is when several players get together.
Yet developer Tomas Sakalauskas never really saw his game like that. Human Fall Flat was meant to be a singleplayer physics-based puzzle game, a meeting of Portal and Limbo. And besides, he was pretty sure that online multiplayer was impossible. But it s what players asked for, so what could he do?
