PATCH 0.0.0.2d
(11/7/16)
New Features:
- GRAPHICS SAVING: You can now SAVE your graphics settings! Sorry this took so long. You can edit settings by pressing the MENU button for 2 seconds, go to SETTINGS, and select either some basic settings, or change ADVANCED settings by clicking that button. Settings you edit in the opening level (main menu level) will carry over to each level that doesn't already have saved settings. However, you can also change settings in either Mercenary or Big Hunt, and those will save for each level as well. The reason for this is that each level has different graphical demands and what works best on one may not work best on the other, so to avoid excessive tweaking of graphics, it will save settings for each level. Another note: I've removed the correlation between the "basic" graphics settings and screen resolution. The "Basic Settings" are simply there as a means to quickly get your "advanced" settings to an optimal configuration. However, I was setting screen resoution/SS in that as well (from 100 on low to 190 on Epic, I believe). I've removed this as I think it was causing some confusion. The "Resoultion" settings now starts at 130 and is set the same way as other graphics settings - per level.
As always, let us know what you think of these changes, and if there's a way we can improve.
Bugs Fixed:
- Loot Drop Crate now blocks dino navigation (that was really annoying)
- Tracers are no longer influenced by recoil (good catch, Captain Jeffy)
- Fixed several weapon crates in Loot Drop containing unmatched decals/weapons inside (thanks Delivus)
- Fixed "Mercenary" leaderboard text in Big Hunt to say "Big Hunt", durr
- Changed how Big Hunt is locked out for new players (must try Mercenary Mode once or have a leaderboard score in mercenary)
- Minor LOD and performance tweaks
- Some set dressing to Beach LZ and Mercenary chopper fly-in
- Some dino sound attenuation tweaks
Additional notes: Sorry this is a little late. Steamworks has been spotty the last couple days so we couldn't upload the patch, but we tried to pack in more fixes in the down time.