By popular demand, we added the ability to remove upgrades and place them on other weapons! This is still very new, but so far seems pretty stable/reliable. We'll probably add some more "zazz" to it later, but right now it works and definitely feels like it was a necessary improvement to that system. All upgrades should be able to be taken off and stored in the backpack or placed directly on another gun. Which brings us to...
The backpack has been completely redone under the hood. It's up-to-date with the new interact system and should be a lot more reliable. I've only seen a couple rare and minor issues with it that I'm working to identify and fix, so if you encounter any weirdness at all please be sure to let us know. It should be a lot more reliable now though.
Your med kits should no longer disappear in the loot drops mission! Thanks to some awesome bug reporting by one of our community members, we were able to easily track down this mystery bug in minutes. YOUR REPORTS HELP US A TON!!!
Added dynamic time of day to the loot drops mission as well. If you're in there long enough, it'll turn to nighttime. We haven't added a flashlight yet so it might be challenging.
I finally put my 970 back in and realized our performance left a lot to be desired. I did a bit of optimizing and made the low settings a little more aggressive. These include:
-"Low Foliage" - reduced the LOD distance scale, so you may notice lower-res trees and such closer to the camera.
-"Low Shadows" - if you select this, we are swapping our fancy sky sphere for the basic (less complex material) Unreal sky sphere. This alone was saving about 1ms.
We also found some "easy win" perf savings from features we weren't using. Generally, we still need to do some optimization on all the foliage to get less overdraw in the level - this is the biggest performance killer.
Those of you with lower-end graphics cards should have an easier time staying out of reprojection using the low settings, though you might also want to drop your resolution to around 110-120 just for a little extra buffer room.
Fixed a trackpad bug where when the movement system enabled, gravity would take over and slide you around - was happening on level loads, getting out of towers, and chopper landings.
Oh also fixed the "Quit" button from the pause menu not actually quitting the game.
As always, if you have any requests or any bugs you'd like us to look at, please be sure to let us know!