Heads up - interactions are changing a bit in the next update!
Even before the Oculus update, we started feeling like having every interact on trigger caused more problems than it solved, notably with mis-firing weapons. The original inspiration for that design choice was Job Simulator-style "every interact on one button" simplicity. Job Simulator of course, did not have guns.
We put in a number of safety checks to make you unable to fire in certain places (around ladder rungs, inside cases, etc.) but it still caused some issues. After playing Arizona Sunshine and seeing how fluid pick-ups and interacts felt on the grip button, I wanted to alter our interact system to feel like that and alleviate those mis-fires.
Oculus Touch reinforced that, as probably one of the primary responses I've heard regarding the Oculus version is that pickups feel weird.
SOOOOO just get ready to re-learn interacts a bit in 359. I've had it switched over for a day or two now (still fixing all the edge-case bugs I can find in it) and I'm already pretty used to it.
I'll try to include some in-game warnings/updates to let everyone know about this change as well.
I should have the BETA updated later today so you can check it out.
THANKS!