PATCH 0.0.1b
(8/26/16)
Bugs Fixed:
- Rebuilt landscape collision - will improve teleport aim and may improve laser sight behavior
- Tweaks to movement system - should see less buggy sprint/teleporting
- Added first-pass of a system to help catch items falling through the ground
- Fixed bug that occasionally spawned multiple upgrade/ammo cases on top of each other
- Fixed bug where case handles sometimes stick to your hand position after releasing trigger
- Added a "No Fire Zone" to the ladders to avoid accidental weapon firing when climbing
- Adjusted Raptor and Compy collision to improve hit detection
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Made an adjustment to the laser sight that may fix sporadic on/offsNevermind this apparently didn't work - Lowered the pawn even more to help with dropped item pickups from ground
- Increased Raptor sound FX volume
- Lowered the default resolution tiers for each "Quality Level" basic setting in the settings menu, Epic now caps at 190 (it's all still 100% adjustable to your liking)
- (Minor) Added haptics to overlapping ladder rungs
- (Minor) Made selection bubbles stay orange after selecting
- (Minor) Adjusted LOD settings on ammo crate and tent help reduce obvious popping
Priority for this update was getting the landscape collision/movement stuff sorted out. Luckily that went pretty fast and we got to fix quite a bit more.
Worth noting - we removed the L/R indicators on the controllers. Unreal chooses the first controller turned on as the left controller whether or not that is what Steam says, and since it has zero impact on the game, we just turned them off to avoid user frustration. Enjoy your blissful ignorance!