Developer postOriginal post (opens in a new tab)

UPDATE #6: New progression system!

Howdy!

We just pushed a new big update on BOMBSLINGER. This one mostly focuses on completely revamping the progression system and making the whole game flow a lot better (we think ^^).

We also added several new items and resources, making runs waaaay more varied, we improved the intro, we fixed many bugs and improved the game all-round.

There still is a lot of work and polishing to be done but we hope you'll enjoy the progress!

Change log:

  • Added a whole new progression system (that's a biggie!)
  • Golden Chests require keys now...
  • ...so we added keys
  • Reworked the intro (still needs sounds)
  • Added a first iteration on the new Boss music track (by Ashton Morris)
  • Reworked the whole distribution of items in shops-chests-crates
  • Added the snake oil potions. Consume at your own risk!
  • Added several new items and tweaked the existing ones
  • Multiplayer battles extra weapons are now correctly set as such
  • Secret rooms (they're missing the visuals so they're really easy to spot. For now!)
  • Improved and clearer feedback when picking up items
  • 1-heart health is now represented with fruit
  • Fixed issues with exiting rooms on wide screen ratios (more than 16:9)
  • Fixed some bugs with the behavior of Evil Goats (Boss and normal)
  • Fixed some typos and random text issues
  • Fixed bugs with the player getting rewards after dying
  • Fixed bugs with the behavior of bullets
  • Fixed the camera shake effect now stopping on the pause screen