Howdy!
This update focuses on improving the levels and rooms for better diversity, especially in the Death Valley level.
note: the game might be, maybe, possibly, quite super hard right now.
Change log:
- Reworked the level generation rules for bigger Death Valley and Black Woods levels
- Improved enemy diversity in Death Valley
- Increased the item prices in shops
- Removed the boss music temporarily as it would create issues with video streaming copyright
- Fixed a bug where the health items would not be spawned by the crates anymore
- Fixed a bug where beating the Shaman boss (Black Woods) would not let you finish the game
- Fixed some rooms where enemies would spawn inside the initial "safe zone"