Eldara Update
A big one — a save-loss fix, a backpack rework, balance passes, and windowed-mode improvements.
🛟 Important Save Fix
- Switching characters no longer overwrites the other one. A Steam Cloud sync issue could, after a character switch, restore your previously-played character over the one you switched to ("all progress lost except playtime"). Fixed. If you were affected, your old save can be recovered from Settings → Data → Restore a Backup.
🎒 Backpacks — now with perks (will be better in terms of storage, just working on it! please be patient!)
Each tier grants an always-on perk on top of its storage (cumulative up to your best bag, shown on the shop card):
- Basic — +4h offline cap
- Adventurer's — +4h offline cap & +10% gold
- Grand — +4h offline cap, +10% gold & +10% skilling XP
⚖️ Balance
- Smithing & Crafting XP normalized — every piece in a tier now gives equal XP per material, so no recipe is a trap (heavy pieces were quietly worse per ore/scrap).
- Achievement rewards scale to your tier — fixed mid-tier gear now arrives at your current tier (e.g. a Void Helm instead of a Ruby Helm at endgame). Apex/unique rewards unchanged.
- Hunting pet drop rate raised — the Tracker pet was punishingly rare per contract.
- Loot crate prices halved across all tiers.
🖥️ Windowed Mode
- Window Size presets (1280×720 / 1600×900 / 1920×1080) in Settings. Picking a size drops the window — sized to fit — onto the monitor your cursor is on, so single-monitor players can shrink it and multi-monitor players can move the game to their other screen.
🔧 Fixes
- World boss drops show their real icons on the victory screen (they were all rendering as a flawed diamond).
- Combat loot box keeps its scroll position — no more snapping to the top on every hit.
- "Trinity of the Realm" achievement now counts — the World Boss trophies weren't being recorded, so it could never complete.
- Fletching +15% bow-sell perk is now shown in the Market (it was working, just invisible).
- Lich (Undying Lichlord) set now flags its damage bonus as magic-only, so it's clear why it's inactive on a non-magic build.
Thanks for the bug reports and feedback — keep them coming.