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Patch #2 (Hot-Fix #6)

Eldara — Update v0.1.1 (June 18, 2026) -- This update had a lot of edited/removed code so if a few bugs persist, please be patient... we're taking care of them!

This update lands a critical save-recovery fix plus a faction rework, thieving passives, and a pile of polish. Scroll to the bottom for a full catch-up of everything that's landed recently — Steam hasn't had patch notes until now, so this is the lot.

🛟 Critical Save Fix

  • Restore Backup now works. Picking a backup snapshot used to reload your CURRENT save instead of the backup — the cloud sync was overwriting the restore on reload. Rolling back now restores exactly the snapshot you choose.
  • Gear sets guarded against wipes — your saved gear presets can no longer be blanked out, closing a rare "my gear vanished" cause.

⚔️ Factions Reworked

  • You may still swear the oath to only one faction — but that's now the only restriction.
  • Perks are earned per-faction by reputation and they stack: keep your standing high with more than one House and you get all their perks at once.
  • Helping one faction still nudges the others down, so spreading your loyalty is a balancing act — not a hard lock. No more estrangement, no "the others turn their backs."

🗡️ Thieving Passives

  • Thieving now has a full 6-tier passive ladder (Lv 15 / 30 / 45 / 60 / 75 / 95): faster steals, lower catch chance, fewer guard hits, more loot, and a 10% chance to double an entire heist at Lv 95.

🌿 Cultivating

  • Processing tab: material counts update instantly, and brew time now correctly reflects Ancient Surge and other speed bonuses.

✨ Other Changes

  • Silver Ring is now craftable in the Crafting tab for 3 silver ingots (early-game ring).
  • Refining gear now adds to its sell value — sell a refined piece and recover some of the invested gold.
  • World Boss "Echoes Remembered" counter now ticks up with boss kills.
  • Fixed thieving guard-% display, several gear combat-class mismatches, and added sell value + quest requirements to gear in the Codex.

Catching Up — Recent Updates

Steam never had patch notes before, so here's a roundup of what's landed across recent updates.

Combat & Progression

  • Combat XP reworked to a clean 1-XP-per-damage, consistent across modes (rounds up; Hardcore is a true half, Fast is double).
  • World Boss apex armours and the secret Mythic Void sets now grant proper set bonuses.
  • Ancient Surge smoothed out at higher tiers.
  • New opt-in Performance Mode (Settings, default OFF) for players on weaker hardware.

Hunting Store

  • New Hunting Points currency and Store (Contracts / Store tabs).
  • Auto-Accept Contracts and Auto-Farm upgrades.
  • Store economy rebalanced with offline-cap tiers, shiny-luck, and late-game gear; Hunter's Snare Kit repurposed into a Hunting Points boost.

Crafting & Gear

  • Rare chance for smithed / crafted / fletched gear to come out shiny.
  • Gear upgrade (refinement) costs rebalanced — no more hundred-hour-per-upgrade walls.
  • Gear sets: the quiver is now global (arrow counts no longer get clobbered between sets).
  • Several gear pieces moved to their correct combat class (Void Wraith, Shadowpelt, Drakescale, coloured leather/cloth) and slot (Shadowpelt Cloak → cape).
  • Set bonuses now shown in the Codex / item-inspect panel.

Cultivating

  • Verdant Bloom now actually gives the advertised +25% speed.
  • The Lv30 grow-speed passive is reflected on plant cards.
  • Processing now counts herbs stored in your backpack and bank; seeds channel from the bank at Cultivating Lv 100.

Economy & Saves

  • Hardcore gold fixed — it was being quartered instead of halved.
  • Prestige gold bonus now applies correctly on Hardcore; tiny rewards floored to at least 1 gold.
  • Legacy characters are rescued into their own save slot so switching characters / starting new ones can't overwrite them.
  • Item locks now persist across relog.

Quality of Life

  • Inventory and backpacks gained sort buttons (Type / Rarity / A–Z / Value).
  • You can now lock gold to exclude it from "Deposit All."
  • New Auto-Stack loot toggle (familiar drops skip the loot box).
  • Fixed inventory icons overlapping on short / unmaximised windows, plus floating damage/XP numbers overlapping.

Bug Fixes

  • Corrected quest requirements (Shark Hunter, Herb Garden) and drop rewards (Grimweed / Starbloom now grant real herbs).
  • Achievement fixes (Dungeon Legend description; smelting counts toward "Smith N items").
  • Fletching fixes (Tin Arrows use wood + metal like the rest; correct ingot names on recipe cards).
  • Bakery stall now drops bread instead of fish.

Thanks for playing Eldara — and for the bug reports. Keep them coming. ⚔️