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The Fifth Age

Now Live on World 4

Having mastered the ruthlessness of the Fourth Age rule set, players have now moved World 4 into the Fifth Age, upping the ante in the fight for land, power and Glory. Superior Military Schools, abundant Treasure Castles and political reformation form the bedrock of the Fifth Age, forever changing the way in which Houses reach for the crown.

Effective immediately the Lords and Ladies of World 4 will now play using the new rule set:

1. Military Schools can be upgraded to level five.
2. Treasure Castles are twice as likely to appear.
3. All Factions and Houses are disbanded.
4. Large Houses gain Glory more slowly than small Houses. A House with 60 members will gain one third of the amount of Glory that would be gained by a House with 10 players or less.
5. Only members of a House can be candidates for election.
6. To be eligible for the office of Sheriff, a candidate must belong to a House which controls at least 30% of Parishes in the County.

Note: As with every Age transition, all Factions and Houses have now been disbanded. The capital forums have also been cleared and all players removed from their elected positions.

Based on your feedback from previous Ages the Fifth Age rule set aims to further balance siege gameplay and the overarching Glory race, while simultaneously adding new challenges for seasoned players interested in the metagame. We appreciate all the input that helped our team design the Fifth Age and would encourage all players to continue to offer up their suggestions on Facebook and in the official forum - Feedback Forum

Thank you for taking a part in Kingdoms’ ongoing development, influencing the creation of more Ages to come!