Hey!
Episode 14: Intermission is now available on Steam.
This Episode reactivates some content that was disabled when Research Level System got deprecated and ads QOL improvement to the Crafting UI.
Check the patch notes below to learn more, guys!
*Production UI/Crafting UI now supports item querying. Very useful if you need to find where to obtain a specific item.
*Added Meeting Stone Research, this object is now back as a research item and can be used to group incoming World NPC's.
*World NPC's like Kipenikus and others are now back and can be spawned via Influence Event System.
*Unlocked 80 Influence Events that were disabled when Research Level System was deprecated; their appearance is now tied to Commander Level, and they expand mid/end game difficulty curve.
*You can now Demolish Forage Objects like Dandelions, Violet, and Cactus if they are on your colony's way.
*Changed placement and style of the remove object icon inside ConstructionUI.
*Few quality improvements to the UI transition when docking CommanderUI or initiating Default Context UI for the Quantum Computer.
*Tuned thirst and hunger values further to tick them a bit faster.
* End-of-line Assault Objectives 1, 2, and 3 added to the Invasion 2 Research.
Suppose you never played Ragnorium during the Research Level era. In that case, you will find this update quite interesting as the amount of new content you can experience through the event system will be quite large.
I wanted to keep things simple for this Episode. Expect cool content in Episode 15.
As always, thank you for your time.
