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0.6.2

BallisticNG just updated to 0.6.2! This update brings in some more tweaks to the ship physics, tweaks to the camera, addresses some player weapon feedback, fixes a couple more bugs and contains some more optimizations.

Changelog:

  • Improved track tile color update effeciancy
  • Drastically reduced garbage collection allocations
  • The AG bike is now hidden from the ship turntable when locked
  • Minor tweaks to ship handling and track chase camera
  • Tweaked Track 09 Layout
  • The transfer beam is now only given to you if you're not in first place, the epack is now only given to you if you are in first place
  • Ships are no longer slowed down by tremors when it has a shield activated
  • Ships are no longer slowed down by tremors when flying above them
  • Fixed sounds starting to play when exiting photomode
  • Fixed track floor being able to disspear (was introduced in 0.6.1)
  • Fixed wall scraping particles stil emitting if a ship is scraping a wall with a shield activated

    The optimizations in this update should mostly help reduce stuttering on lower-end CPUs, you should get a few extra FPS in general though.

    The camera tweaks should make the ships feel a lot smoother to handle, the ships will now feel heavy when they land too. The handling tweaks only apply to some ships and changes the grip and steering gain/falloffs.