This is only a small update that brings in some improvements and a new option to toggle the PS1 vertex truncation (or wobbly vertices) from the graphics menu.
To answer questions about multiplayer, I need to wait for Valve to enable lobbies for the game so I can begin working on it, after that is done multiplayer will be the main development focus for a while.
Changelog
- Improved ship respawning, you are less likely to end up falling for a while before being respawned now
- Out of bounds pushing now negates the ships y velocity, making it much more likely that you will be pushed back onto the track
- Turntable preview images for ships are now tinted black
- Added graphics option to toggle PS1 vertex truncation emulation
- Fixed a tile on Aciknovae that had the forced shadow flag enabled (before the tunnel)
