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0.4.11

This is going to be the final 0.4 based update, Valve have enabled lobbies for the game so for the next few weeks development is going to be focused on multiplayer.

This update completely removes the campaign in favour for a new medal system, all you need to do to unlock ships now is race a certain amount of times until you have enough gold medals. A new pickup has also been introduced!

If you already have ships unlocked then they will stay unlocked!

Changelog

- Fixed workshop IDs not resetting on loading files that arn't .shp files
- Campaign has been removed - unlock system replaced with a medal system (barracuda and caliburn still have to be unlocked through the zen tournament)
- Medals are displayed at the bottom right of the main menu
- Fixed button overlap in ship importer in 5:4 aspect ratios
- Added energy wall pickup
- Fixed being able to fire the cannon when the game is paused
- Fixed scrape particle positions being inaccurate
- Decreased collision contact threshold to fit the scale of the game (results in more accurate collisions)
- Collisions are now simulated for a small threshold above the track walls
- Reduced slow-down from wall collisions again
- Utah Project has been moved up the track last to before Ishtar Citadel
- Added cockpit for NX2000
- Updated NX2000 textures
- Updated the NX2000's stats to make it more unique and worth flying
- Made changes to Maceno Bay - fixed some skips, pulled the start line back
- Updated the missile reticle animation