Developer postOriginal post (opens in a new tab)

0.6 is here!

BallisticNG 0.6 is out! This is releasing much earlier then expected, setting up the campaign didn't take nearly as long as expected.

Multiplayer is now open for everyone! Do note it is still in development, there's going to be bugs but it should be playable. You'll be warned before playing of this.

Note 1: Maceno Bay and Ishtar Citadel have been updated, but they are currently setup as prototype work in progress tracks. They don't have any scenary as of yet, those will be introduced later.

Note 2: People who have helped test 0.6 have found that old save files could potentially bug the game. If the game becomes unstable (music manager not properly working, campaigns not working), backup any ship and time files and delete the UserData folder to have a new fresh one created for you when you launch the game.

If you have the 2097 aniversary DLC you will need to redownload it as it was rebuilt to support shader updates. You can download the new version from the new additional content menu, which can be accessed from the root of the main menu.

Leaderboards have also been reset.

Changelog:

Content

  • Nearly all of the tracks in the game have been updated
  • Updated Wyvern ship design
  • Updated drag ship liveries
  • Added single-player campaign
  • A lot of sounds have been updated

Visuals

  • Added texture filtering options
  • Added lens effects option
  • Added reflective ocean option (this will be primarly for custom tracks)
  • Removed camera damage and tonemapping options
  • Improved accuracy of Playstation One vertex truncation option
  • Survival mode has had large changes to its visual design, ship has also been updated
  • Ships now have proper shadow shapes generated for them
  • Updated many particle effects and added new effects

Gameplay

  • AI can now use junctions and pitlanes
  • Greatly improved wall collisions and introduced new turn slide force to make ships slide more when steering
  • Increased airbrake drag falloff, recovering speed from heavy airbraking is faster
  • Reduced wall collision damage
  • An icon of weapons you are warned about is now displayed on the HUD
  • The shield bar now flickers when you take damage
  • Voices are now played through a buffer to stop voices overlapping
  • Mines are now destroyed by quakes
  • The autopilot now engages a shield when running
  • The weapons you get from weapon pads is now determined by your position

Modding Tools

  • Added sound pack reference to modding tools menu (this is automatically updated whenever new sounds are added to the game)
  • Large file browser update - it now handles both loading and saving of files
  • Ship importer has been remade from the ground up

Track Creator

  • Added birdseye camera mode
  • Added image plane (see docs for hotkeys)
  • Added developer tools menu for debugging
  • FIxed average/soft selection issues if only one segment is selected
  • FIxed track tint color being defauled to grey in playmode
  • Added prototype environment set
  • Added select all command (ctrl + a)
  • Added track scale command (shift + s)
  • Added track flip command (shift + f)
  • Added exit jump flag (use these on the very last segment of any junctions that exits as a jump instead of being connected)

Fixes and other changes

  • Jump zones are now correctly flipped in mirror mode
  • Splitscreen weapon buttons are now correctly seperated
  • Weapons now have seperate colliders for the track, giving you more leanway near walls to use them without them exploding
  • Workshop ships now work if you are offline
  • Improved track section detection, this will prevent large skips and make sure the game knows where you are exactly at any given time
  • Ship-Track rotations have been updated to use a barycentric coordinate (rotations are now buttery smooth)
  • Updated all tracks to read lighting from inside their scene instead of files stored on-disk (the lighting folder has been removed)
  • Ships can no longer fall through the floor from large jumps
  • You can now limit leaderboards to friends only
  • Leaderboard support for DLC has been added
  • Loads of other bug fixes that havn't been documented

Future Roadmap

This is something worth mentioning as BallisticNG development is going to be much less about content from here on out and more about patching up and finishing systems in the game.

0.7 - This will be focused on modding. This update will introduce the track importer and ability to share and play custom tracks. More information will be coming soon.

0.8 - This will be focused on finishing up Multiplayer and getting it into the best possible state it can be in.

0.9 - This will be focused on patching the game up, fixing as many bugs as possible and preparing the game for it's intial release.

1.0 - The first big release, this will basically just be more of 0.9.