Hey everyone, a patch for 0.6 has just been released. It's primarily bug fixes, though there has been some small tweaks to the physics as well. There's been some large optimizations to the game too. We're really interested to see how much of a difference this makes, so if you've been experiencing performance issues in the game let us know how this update goes!
Changelog:
- Ship-track collisions are now disabled when respawning
- Made tweaks to airbrake physics
- A bunch of CPU optimizations
- Fixed start line and checkpoint related issue on 0x001
- Fixed campaign being playable in 2280 and hyper modes
- Fixed campaign not being setup unless you first select a tile
- Fixed the autopilot being able to still control the ship after an elimination
- Fixed Aciknovae not playing its introduction voice
- Fixed pressing hyperthrust button still brightening engine flare even if shielding is under 25%
- Fixed 2280 mode sideshift inputs registering for double taping oposite airbrakes Fixed memory leak on ship selection screen