BallisticNG just updated to 0.6.2! This update brings in some more tweaks to the ship physics, tweaks to the camera, addresses some player weapon feedback, fixes a couple more bugs and contains some more optimizations.
Changelog:
Improved track tile color update effeciancy
Drastically reduced garbage collection allocations
The AG bike is now hidden from the ship turntable when locked
Minor tweaks to ship handling and track chase camera
Tweaked Track 09 Layout
The transfer beam is now only given to you if you're not in first place, the epack is now only given to you if you are in first place
Ships are no longer slowed down by tremors when it has a shield activated
Ships are no longer slowed down by tremors when flying above them
Fixed sounds starting to play when exiting photomode
Fixed track floor being able to disspear (was introduced in 0.6.1)
Fixed wall scraping particles stil emitting if a ship is scraping a wall with a shield activatedThe optimizations in this update should mostly help reduce stuttering on lower-end CPUs, you should get a few extra FPS in general though.
The camera tweaks should make the ships feel a lot smoother to handle, the ships will now feel heavy when they land too. The handling tweaks only apply to some ships and changes the grip and steering gain/falloffs.