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0.7 is here!

Hey everyone, BallisticNG 0.7 is now out and available to everyone! This is another huge update, bringing more updated content that raises the quality bar and of course brings fully supported custom tracks with Workshop support!

This update has taken the longest of all our major updates to develop so far, a lot of love and care has gone into this to improve everything. The full changelog is below.

A huge thanks to everyone for the continued support. We hope you love this update and we can't wait to see what people can come up with for custom tracks!

Important Note

There is currently a bug in the most up to date version of Unity that makes the dropdowns invisible on ingame menus. The main menu is intact. We consider this to be a large problem but we are not sure when Unity will have a fix up so we're releasing this now and will update the game as soon as Unity fix the problem.

Changelog

Major Changes

  • Game is now running on Unity 5.6 and is utilizing some new features (see minor changes)
  • Revamped game's tutorial and integrated it as part of the campaign
  • Added support for custom tracks (see Modding - Documentation on the main menu if you want to make a track)
  • Remade Aciknovae, Ishtar Citadel, Omega Harbour and Utah Project
  • Introduced Dover (replacement for Maceno Bay) and first drag/drift tracks.
  • Splitscreen no longer has inconsistencies between players
  • You can now play splitscreen using multiple monitors
  • Menu actions are now bound to their own inputs
  • Input binding screen has been redesigned
  • Ships have had their stats edited to make them handle more uniquely

Minor Changes

  • Ship AI trails and water vapor contrails are now cross planes giving a better illusion of volume
  • Missiles and Tremors now have 3D sounds
  • Updated Rocket and Missile visuals
  • Fixed the scale of Nexus
  • Remade photomode with a better user interface, scroll wheel to adjust movement sensitivity, up to 4x resolution capture and post processing effects
  • Pressing tab in the track creator will now teleport your ship back to the spawn tile
  • Changed the color of the menu background
  • Added new post processing effects (see the graphics options)
  • Ship turntable has been redesigned
  • Drag ships can no longer be used on normal tracks
  • Added Ballistic64 cheat (type it on the menu)
  • Survival mode now has its own user interface and the track now has a music visualizer built in