BallisticNG 0.7.2 is now out! The major change in this update is the game being updated to Unity 5.6p3 which fixes the ingame dropdowns not rendering. Other minor fixes are included as well as the integration of several new systems which will be utilized in the future.
Because of the new update plan, the versioning as of the next update will also change. The game will still be marked by its major revision, but the sub-version is now going to be marked by the date it was built.
An important thing to mention is that when the new gamemode system mentioned below is put into place, multiplayer is going to be stripped from the game as this change is going to be part of a large code restructure and multiplayer will become completely broken. During this period a new branch for the game will be setup so people can continue to play Multiplayer while this happens, more information on this will come at the time though.
Here's the changelog!
Changelog
- The donate button now opens a multi-choice dialogue where you can choose to donate either through Patreon or Paypal
- Fixed some small issues with wall collisions
- Fixed back button text being empty on server settings menu
- Fixed a misplaced tile on Aciknovae
- Fixed countdown displays not showing the countdown state in speed lap
- Profile system has been updated - all save data now gets saved in UserData/Profiles/Player (your current profile will be updated automatically to this)
- Dropdowns ingame now render
- If an error is caught while loading custom ships then the game will now load a placeholder ship instead (currently on the menu only)
- Custom ships are now properly offset by the ships set position in the menu
- Implemented a language dictionary (will be used in the future for translations)
- Animated advertisments and civilian cars now pause when the game is paused
- Game now fades between all scenes
- Loading screen for built in tracks has been removed (loading is fast enough that having the loading screen actually slows it down)
- Started implementation of race delegates and modular gamemodes - more progress towards this for adding loads of new gamemodes will be seen in the near future
- Added track related tags to the workshop