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Introducing the beta branch!

Hey everyone, we are happy to announce the launch of a new branch for the game! This new branch will give you access to new updates every fortnight, this has been setup as we want to bridge the gap between each major release for those who don't mind a bit of instability. However, if you donate on Patreon you can get access to the developer branch, which updates nearly every day.

How do I get on it?

To get onto the beta branch, right click BallisticNG in your steam library and go to properties, then go to the betas tab and select beta from the dropdown then click close. The game should start updating immediately, if it doesn't then restarting Steam will work.

If you join the beta branch, we highly encourage you to report any bugs you run into as it will help making the major releases much more stable. You can do so on our Discord server linked below, or on the bugs discussion board - http://steamcommunity.com/app/473770/discussions/1/

Where can I find changelogs?

Changelogs are available on the game's discord server - https://discord.gg/0136l5AIRn7eiT70A

There is a channel dedicated to them, each developer branch update's changelog is posted there, beta branch updates will be marked when posted!

What's new?

There have already been a handful of updates since 0.8.2, so here's the rundown:

  • Updated the game to Unity 2017.1, now running .net 4.6
  • Added three new drag tracks
  • Work in progress versions of 4 2280 exclusive tracks added
  • Added tonemapping post processing effect
  • Numerous 2280 physics and camera tweaks
  • 2280 now handles the engine sounds differently
  • Hypethruster has been buffed