It's time for another devlog! This one is a short one as development the past week has been focused on finishing up with content updates and preparing for gameplay balancing.
Omega Harbour
Omega Harbour has seen the final straight populated with more buildings and the Aquarium reworked to be a real space and not just a boring texture.


Aciknovae
Aciknovae has had some building changes, most of the buildings have been updated from simple cubes and made a bit more interesting. There have also been some other extra additions to improve the use of vertical space.


Survival Music Visualizers
Advertisement display boards are now replaced with music visualizers in Survival mode! Like the track visualizer these also respond to custom music. For track creators, everything you need to get these setup will be available in the release version of the unity tools.


In-game Workshop Browser
There is now a menu in-game which lets you browse and subscribe/unsubscribe from workshop items! It's planned for there to be a featured mod section exclusive to this menu so we can help the best mod creators showcase their work.

Up Next
This is the end of the content portion of pre-1.0 development and the focus will now be shifting onto campaign and gameplay balancing. Stay tuned for the upcoming devlogs showing these changes!