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Good news, everyone! The new SOMBRERO update is live on Steam, just in time for our free play weekend!

This update include a long list of changes, both large and small. Below is a list of some of the more obvious changes that PixelMetal has completed, along with some that affect behind-the-scenes functionality to ensure a quality gameplay experience.

New:

  • New Weapon Power-Up: The Thunderbuss.
  • Added Steam Achievements.
  • Added default controls for Steam Controller when in Big Picture Mode.
  • Steam names are now displayed in Online play when connected to Steam instead of character names. These names should appear on the Lobby screen and the in-game HUD during Online gameplay.
  • Added “Armed Respawn” Match customization option. Players won’t be able to fire their weapon until their invincibility has ended upon respawning.
  • “Unarmed” messaging will display if a Player tries to fire while invincible so they know why they’re, ahem, shooting blanks.
  • Added pulsing visual effect to Power-ups to help them stand out more.
  • Messaging on Player Join screen changed. Title bar now shows match type & stage, with secondary messaging moved to bottom in both Local & Online play.
  • Voting to start a Match from the Match Lobby screen added.
  • Added Tint parameter to background tile layers to provide more contrast with platform tile layer.
  • Added dust cloud particle effect when debris bounces.

Updates:

  • Camera takes a little bit longer before it starts zooming into/away from the Players.
  • Renderer now supports non-power of 2 sprites & textures. This should decrease VRAM usage.
  • Customize Gameplay menu reworked to organize and more clearly label customization options.
  • Optimized explosion & debris effects.

    Changes:

    • Online play Region names on the Options screen are now more descriptive.
    • Rearranged Online play Regions to alphabetical order.
    • Message when disconnecting from the Room List changed to “Disconnecting…” from “Leaving Room…”.
    • “Grandpa’s TV” option changed to “Vignette” on the Options screen, and film grain shader has been removed (for now).
    • Online play Region is now set when connecting to the Name Server instead of waiting for a connection to a regional Master Server. This should speed up the connection process.
    • Players cannot back out of a Match from the Match Lobby if there is less than 5 seconds before a Match starts. Players can no longer back out of Quickplay while it’s searching for/creating a Match.
    • Match Countdown in Match Lobby increased to 15 seconds.
    • When in windowed mode, the window will attempt to lock to the correct aspect ratio (16:9)
    • Platform collisions changed from tile-based to object-based, decreasing necessary collision checks dramatically, which should improve performance across the board.
    • New animation for Pulse projectile to make it more visible.
    • New animation for Pistol projectile to make it more visible.
    • Online Players are now segmented based on their app version number to avoid compatibility errors.
    • Game no longer pauses/mutes when clicking outside of the game window when in Windowed mode.

    Fixes:

    • Steam Link streaming should now work properly and not display a black screen in some areas of the GUI.
    • Updated Southern Ruins tileset to eliminate a few 1-pixel seams between some tiles.
    • Messaging for Weapons switching back to their default at the end of a round/match should no longer display.
    • One of the sprites related to explosions wasn’t appearing. Now it is.
    • Drop shadow on text will adjust to the correct size when switching between full screen and windowed.
    • “Continue” option no longer available on the Server Lobby screen if no Rooms are available.
    • Changed location of fall killbox in Clampett’s Hideaway to eliminate invisible platform issue.

    Coming Next Week:

    • New Arena: Monasterio de los Muertos.

    Give SOMBRERO a try over our free play weekend, and pick it up during our ongoing sale!

    All planned updates, including new stages, weapon power-ups and characters, will be available to you as soon as they’re released, at no additional cost.