Hello everyone,
Here's what has changed since the last update news:
The game will now save your player profile settings for all 5 classes (visual, attributes, weapons and perks). This will require you to set these up once.
This means that when set up, you can freely switch between all classes, each with your chosen weapons, perks, attributes and visual look. Especially useful for quickly putting together a team in the lobby of an on-line multiplayer game!
Added new detailed high resolution ground textures for the Prison and Campsite maps and made their default map/barricade setup easier to start building with for beginners
Optimized rendering speed by almost +10%. Most people will see a similar fps/frames per second increase.
Explosions now guaranteed to damage all nearby enemies, enemies will no longer be blocked from damage by other enemies (Note: this makes the game a little easier since explosions will kill more :)
Payload perk now gives Xp from enemies killed by the explosion
Increased targeting accuracy (enemy hit box calculation)
KSG Shotgun: 35% faster reload time
Reduced damage of the Trapper Boss by 30%
You can now build closer to the edge of the maps
Coins will now stay 'active' for pickup for 20 seconds instead of 12, making it easier not to miss any pickups
50% more chance to get 100 coin drop amount instead of a 50-coin drop
Enemies will target all types of barricades to damage them, not just barricades that block their path (for example razor wire, wood spikes)
Last week added the Combat, No Fly Zone, SemiPro, Commander, Warlord and Master achievements. So these have been playtested and are working as expected :)