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Traversal & Movement in details!

Hey Players,

SEVEN: THE DAYS LONG GONE takes the traditional 3D isometric RPG and reinvents it with a climbing and movement system unique to the genre. What defines a master thief is movement, and Teriel can climb over walls, leap over chasms, slip through windows, grab hold of ledges, roll to evade projectiles, jump over charging enemies, or slide into enemies. Teriel can also pick locks, hack electronics, and keep to the shadows to avoid detection.

To see Traversal & Movement in action, please watch this video:
https://www.youtube.com/watch?v=bHaHFnkB5k4&feature=youtu.be
What do you think about this mechanism? Please let us know in the comments section :)

Take care!
IMGN.PRO and Fool’s Theory Team