
Hello everyone, this is Troubleshooter development team.
First of all, we want to apologize for the delaying update. The update is getting ready and it would be applied next week the latest.
Many users are asking questions regarding the update. Hence, the development team thought that some catch ups should be done before the main update.
We are going to introduce the contents we are currently working on and some future plans we have on Troubleshooter.
* The following plans are still in the progress of development. The contents could be changed. Please excuse us that the contents are not yet translated and are only provided in Korean.
* Contents Currently being Developed:
1. Class Change
- We are developing a class change system that could bring a dynamic change to character growth. Characters should be level 20 or above to change class.
Two more new classes would be opened to each character and class could be changed at any moment when the player wants. For example, Albus could choose ‘Great Swordman’ and change to ‘Magic Knight’. However, some costs would be required to change class.
Basic ability would increase and new class abilities would be activated when class is changed. Also, additional mastey slots could be unlocked depending on different classes.


2. Additional Abilities
An ability would be unlocked for every 10 levels. This would make up some of the character’s weaknesses.

When abilities are expanded, abilities used in missions could be edited. Abilities are divided into 3 different types: Basic, General, and SP. The number of ability types that could be equipped varies depending on the character.

Albus can equip 3 general abilities but can only equip 1 SP ability.

Anne has one less ‘general ability’ slot but has one more ‘SP ability’ slot. Therefore, she has more choices during overcharged state.
The followings are abilities for new classes that are in development state now.
( * We apologize for us not being able to show all new abilities due to upload storage size issues. )
( * There are a total of 8 gif files with each of them having considerably big file size. It may take some time to show all of them. )
Albus: Storm Slash, Attack nearby targets with powerful continuous slash.
Albus: Wind Walk, It is possible to get out from dangerous districts or traverse long paths.
Sion: Flash Missile, Allows Sion to focus more on ranged battles.
Sion: Flash Beam, Gives significant damage to all enemies in straight line.
Irene: Flame Explosion, It would be a great chance for Irene, who didn’t have any AOEs.
Irene: Taking the Bull by the Horns, It is possible to make Irene as a melee attack specialist.
Anne: Starlight Prison, Lock up the target completely. The target is impossible to move or attack and the target locked up in starlight prison doesn't receive any damages.
Anne: Pouring Starlight Arrows, A total of 12 starlight arrows randomly attack surrounding enemies. If there’s only one enemy, then all arrows will be concentrated on that enemy.
( * Heixing is currently under developing.)
* Future plans on development:
1. New member: We are preparing a fifth member to the company. Character selection and scenario missions for this character is under consideration.
2. Lobby System: A lobby is a place for users to gather up and communicate with each other. You can have conversations and even buy items from various NPCs. Moreover, quest system and item exchange among users are planned after the lobby system is patched.
Again, we are sorry that our update is getting delayed. We will comeback with various high quality contents in return.
Thank you.
