Traps in Corriders
A new menu option is available in the 'Options' Menu
Traps by default is now set to 'Warning.'
Trap options:
- Enable: Traps in corridors are enabled and no warning message prompt is displayed upon activating the traps. Warning! You may accidentally kill your entirely party if you activated the 'Burn' trap and continue to move really fast across the corridor.
- Warning: Traps in corridors are enabled, when traps are activated, a message prompt is displayed.
- Disable: Traps in corridors are disabled.
Chance of triggering a trap is about 20%, approximately 1 in 5 corridors, 3 times a floor.
I decided to re-enable traps, but allow players to choose whether to turn them off or not.
With traps enabled, please be careful that you will need to rely on 'Cure' and Herbs that remove status ailment.
Tower of Incarnation Traps
Floor 1 - 3 Traps
- Chance of debuffing your party with a random negative status effect
- Chance of teleporting to a random unvisited room
- Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 1 Poison
Floor 4 - 6 Traps
- Chance of debuffing your party with a random negative status effect
- Chance of teleporting to a random unvisited room
- Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 2 Poison
- Chance of a barrage of fire arrows, dealing 20% of your max HP + low chance of applying level 2 Burn
Floor 7 - 10 Traps
- Chance of debuffing your party with a random negative status effect
- Chance of teleporting to a random unvisited room
- Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 3 Poison
- Chance of a barrage of fire arrows, dealing 20% of your max HP + low chance of applying level 3 Burn
- Chance of a barrage of ice arrows, dealing 20% of your max HP + low chance of applying level 3 Freeze
- Chance of a activating a spell, applying level 3 Poison to all your party members
- Chance of a activating a spell, applying level 3 Burn to all your party members
- Chance of a activating a spell, applying level 3 Freeze to all your party members
- Chance of a activating a spell, applying level 3 Paralyze to all your party members
Floor 11-15 Traps
- Chance of debuffing your party with a random negative status effect
- Chance of teleporting to a random unvisited room
- Chance of a barrage of poison arrows, dealing 20% of your max HP + low chance of applying level 5 Poison
- Chance of a barrage of fire arrows, dealing 20% of your max HP + low chance of applying level 5 Burn
- Chance of a barrage of ice arrows, dealing 20% of your max HP + low chance of applying level 5 Freeze
- Chance of a barrage of cursed arrows, dealing 20% of your max HP + low chance of applying level 5 Stop
- Chance of a activating a spell, applying level 5 Poison to all your party members
- Chance of a activating a spell, applying level 5 Burn to all your party members
- Chance of a activating a spell, applying level 5 Freeze to all your party members
- Chance of a activating a spell, applying level 5 Paralyze to all your party members
Pandemonium Traps
Floor 1 = same trap as Floor 7 - 10 Traps in Tower of Incarnation
The other floors = same trap as Floor 11-15, but all level 4 instead of 5.
Please provide feedback at http://steamcommunity.com/app/470300/discussions/0/152391285467573041/
Thank you!