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0.3.2 (Economy Update - Part 1) Patch Notes

Hello, Heroes!

I’m here with the full notes for a small patch that packs a mighty punch.

A lot of you have reached out to us with feedback on the changes to the economy that we made as part of the 0.3 update, and we’ve been listening carefully to what you’ve had to say. We went back to the drawing board and looked hard at every part of the economy to see what was lacking and where we could make improvements.

I’m happy to announce that the 0.3.2 patch is the first part in a multi-stage process to revamp various parts of the economy to ensure that you are getting rewards at a more satisfying rate. We want you to start off with enough packs to begin building decks, and come away from each session feeling like you’ve made meaningful progress.

There will be other changes coming in the future to further enhance the update we’re making today, but we feel that this patch already represents a significant improvement to what was on offer in 0.3 so we wanted to get it out to you as soon as possible.

Thank you all for your patience and understanding while we investigate further improvements to the economy as we head towards Early Access. Keep an eye out for future Steam announcements and check out http://www.fable-fortune.com, as well as our Facebook and Twitter for more updates.

Happy chicken chasing!

- Tom “Wimbles” Wimbush, Lead Designer (Mediatonic)

Features & Updates:

Starting Packs & Guaranteed Fabled Card:

It was hard to build interesting custom decks when you only had a handful of packs to open at the start of the game. We think that deck-building is one of the coolest parts of any collectible card game and we want to make sure that it is accessible to as many players as possible.

When a new player logs in to Fable Fortune for the very first time, they will now receive 10 Core card packs to help kickstart their collections with. What’s more, one of these card packs will always have a Fabled card in it that will help power up their first custom deck. To level the playing field, all of our existing Open Beta players have also been sent 5 Core card packs, including one that contains a guaranteed Fabled card.

We think this will give you a much more exciting start to the game and help you jump into deck-building right away.

  • A Strong Start - Number of starting Core card packs increased from 5 to 10.
  • Feeling Fabled - One of these starting packs will contain a guaranteed Fabled card.

Hero Level Up Rewards:

We don’t want the rewards to stop flowing after you get your starter packs. We want you to always feel like you have some sweet new rewards in your sights. Starting today, you will be able to earn up to 11 Core card packs for levelling up each Hero in addition to the existing unlockable Basic cards. You’ll earn two packs for each Hero you get to level 2, and then a further bonus pack at every other even level (4, 6, 8, etc) all the way up to the maximum level of 20.

For any of our existing players, just log in and play a match with any Hero that is level 2 or higher to retroactively earn the applicable level up rewards for that Hero.

  • Play The Field - Earn two Core card packs for each Hero that you get to level 2.
  • Get On My Level - Earn a Core card pack for each Hero that you get to level 4, 6, 8, 10, 12, 14, 16, 18, and 20.

Daily Login Bonus:

We want your regular forays into Fable Fortune to be an exciting experience and give you a boost right from the start of your session.

Each day that you log in to Fable Fortune from now on will earn you a bonus of 300 Silver, which is enough to buy two packs per week if you log in every day. You can retrieve this Silver by clicking on ‘Play’ from the main menu and entering the crystal ball. This reward will reset daily at 00:00 UTC. If you’re online when the reward resets (e.g. you log in at 23:00 UTC and remain online until after 00:00 UTC), you will need to exit the game and log back in to receive your reward.

  • Day Rate - Entering the crystal ball for the first time each day will earn you 300 Silver.

Card Changes:

Neutral:

Fixer-upper.

Unfortunately, the mighty Spire Commandant has been struck down by a rather nasty bug. While we look into getting it fixed, we are temporarily redesigning him so that he remains playable. We apologise for any inconvenience caused and will look to resolve this as soon as possible.

Card changes:

  • Spire Commandant: Redesigned to (9) 8/8 “Last Laugh: Deal 3 damage to ALL units.”