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0.3 Update - New Card Spotlight #2

Hello, Heroes!

My name is Tom "Wimbles" Wimbush, Lead Designer of Fable Fortune from Mediatonic, and I'm coming to you with a fresh batch new cards that will be coming to Fable Fortune as part of the 0.3 update that's coming this Friday, 9th June. Time to check out what today's new motley crew has to offer.

Rich Auntie is an interesting card that has some particularly potent implications for co-operative play. Being able to reduce the cost of cards in not just your hand, but your ally's hand as well, is a powerful effect that will set you up for some powerful turns later in the game. The fact that both you and your ally can have a pair of these in your decks can lead to some pretty crazy cost reductions, which is exactly the kind of cool team-up plays that co-op should be all about.

Reformed Criminal is another cool card that can really reward you for performing some combos with it. Much like Flagellant, which I mused about in the update announcement, Reformed Criminal is a card that gets particularly strong in decks that are able to heal and buff it through some early skirmishes to take advantage of its amped up Strength. However more than that, he's asking to be abused (literally!) by cards like the Inept Bowman...

...which expose him to just enough incidental damage to make him angry and shoot his Strength all the way up to 4. Double Reformed Criminal on turn 2 followed by an Inept Bowman and another three-cost card on turn 3 can be a intimidating play if your opponent doesn't have a good counterplay ready.

Morality cards are getting a big buff in the new update, and as part of that we wanted to give you more cards that encourage you to play lots of Morality cards together in the same deck. Shining Knight's passive effect of reducing the cost of Morality cards in your hand makes him one of the corner stones of these Morality decks. Sneaking out a Restless Spirit, Treasure Hunter or Hero of Oakvale for 1 or even 2 less Gold is hugely powerful given the already high power level of those cards. If you're able to use that cost reduction every turn, you should be able to quickly swing a game in your favour by easily outpacing what your opponent can throw down.

Finally, we have another awesome new Fabled card to share with you: the Spire Commandant! Infused with shards from The Spire, his Will power makes him a force to be reckoned with on the battlefield. Spell heavy decks can use him to deal as much as 10 damage to all other units on the board when he dies. But the question is, how many spells does your opponent really have in their hand? It could be enough to annihilate the board, or just enough so that all your units die and theirs survive. It could even be 0 - a complete bluff! Will you take that chance?

This ability to bluff as well as the decision between holding spells in your hand and using them to generate advantages for yourself makes the Spire Commandant a super fun yet deep card to use and deck-build around.

That's the last of the new card spotlights for the 0.3 update, but there are plenty more amazing new cards waiting to be revealed in the full patch notes on Friday. Let me know in the comments what your favourite card from this spotlight is; we're always looking for feedback on what you guys find exciting.

Be sure to keep an eye on Steam, Facebook and Twitter for news of when the 0.3 update goes live on Friday. We'll be sending out a big wave of beta codes shortly afterwards, and any new or returning players will have 5 fresh new card packs to open if you log in before the 20th. I'm looking forward to seeing you all flinging spells and Hobbes at each other really soon.

Happy chicken chasing!

Tom "Wimbles" Wimbush