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Monsters' Den Godfall v1.17 Changelog

This is an update that brings some requested quality-of-life changes and numerous bug fixes.

v1.17.3

Important Changes

  • Damage mitigation effects now cannot reduce damage below 1. If a character is hit by a damaging attack, they will now always take at least 1 damage.
  • Character stats screen and battle inspect screens now have tooltips explaining all statistics
  • Higher difficulty settings now have an effect on experience gain and loot quality from battle (note that this does not apply to found treasure)
  • New option for instant dungeon movement
  • Shops now have specific shopkeepers that can be spoken to for more information
  • Additional tutorial dialog and new help popups
  • Help bubble popups remember when they've been dismissed
  • Hiring new characters in the first month of the game is now free, making it easier to change your starting party
  • Tonics now work differently. No more 'liver damage', characters can use one tonic for each character level, at any time. Improved tonic tooltip to show how many more tonics the selected character can use.
  • Cosmetic Enhancements now use their own special slot
  • Improved handling of situations where all friendlies/enemies are hidden (now means none are)

Smaller Changes and Bugfixes

  • Fix for some 'missing dungeon' situations. Not confident enough yet to say 'all'.
  • Failsafe for situations in which an artifact would not appear in the target dungeon after loading a saved game. Should not longer be possible.
  • The wandering merchant no longer changes his stock when loading the game
  • Fixed that Hidden vfx wouldn't show when the condition was granted at start of battle
  • Fixed bug where an enemy could ignore your hidden condition if they were the last enemy alive
  • Clicking on the 'supplies left' indicator now also triggers the 'Use Healing Supplies' dialog
  • Bounties now show which faction the target enemy belongs to
  • Vault Screen: Added a hotkey for "send to vault on click" (hold Shift)
  • 'The Collector' quest can now be aborted (and taken again later). Quest description updated.
  • Nekoatl allies have a battle portrait now
  • World map settings (region names, show unexplored) are now saved between sessions
  • Dreadfather's 'force retreat' skill can be countered by Resist Mental and Cannot Retreat stats on the target
  • Fixed several issues with the Corruptor's 'Dark Mirror' skill
  • Evil duplicates of player characters understand how to use more of their skills correctly (and no more friendly fire)
  • 'Disintegrate' skill changes to 'Scales with: None' (tooltip change only, functionality remains the same)
  • 'Intercession' skill properly removes conditions with only 1 turn remaining
  • Changed many skill descriptions to be clearer
  • Changed skill upgrade text to explain what the Penetrating tag actually does
  • Fixed messages incorrectly reporting unclaimed shipments
  • Fixed an issue with lowering the game resolution while in battle
  • Fixed behaviour of mousewheel in load/save game screen
  • Double-clicking a saved game entry will save/load that slot
  • Fixed some interface strings that were too long for their fields
  • Fixed ability to customize characters created in older saved games (pre-December)
  • Fixed global unlock of 'Tracker' class
  • Fixed wrong resolution of combat floating text in windowed mode
  • Fixed incorrect "+1 item" notification on bag tab when enchanting with an item directly from a shop's inventory
  • Fix to character change animation in conversations (was showing at conversation link points, even when the same character was speaking)
  • Fixed a rare bug that could cause the campaign to repeat after completion
  • Added a visual reminder for how turn order is displayed (during deployment)
  • Changed the color of the numbers on left and right of the action clock to better hint at their purpose
  • Location field in older saves' menu no longer sometimes shows "[Location]"