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v1.21.4 - Pandora's Lair

This update brings new endgame content as well as a host of bug fixes and improvements!

Pandora's Lair

Visit the mysterious Pandora for the chance to face the ultimate challenge. This location is available after reaching Company Level 3.

The Standing Stones

Revisit the Standing Stones to challenge them further for new rewards. This wave-based challenge escalates as you repeat it. This activity is available after completing the 'Rite of Passage' quest (the first encounter with the Stones).

Other Changes

  • Factions now sell the ability to attune your Callstone to more locations
  • New option to 'Rest' until the next month (in the two major cities)
  • Ability to accelerate time on the overland map to move more quickly

  • 2H Mace quickness penalty increased, damage slightly reduced
  • Polearm damage slightly increased
  • Character stats screen now has an entry for how many tonics have been used
  • Added dialog box warning when restarting quest
  • Historical challenge list is now in reverse order (most recent first)
  • Changed method of background blur behind menu screens
  • Altered arachnoid ability 'Defend the Hive' to be less powerful
  • Changed quest assignment screen to try to make it clearer
  • After browsing for custom portrait, automatically select 'use custom portrait'
  • Autosave is now also triggered before entering a dungeon
  • Options now save immediately on closing the options screen
  • Made improvements to tutorial quest
  • Newly created 'sprawling' dungeons will not be quite as big

  • Fixed issues that could arise when characters had multiple turns (eg. with 'Keep Up')
  • Fixed historical challenges to use the correct dates
  • Fixed AI using invalid targets for resurrection
  • Fixed 'Survivor' passive skill updating correctly
  • Fixed effect of 'Exemplar' passive skill on summoned allies
  • Fixed 'Steadfast' passive skill to protect against unmitigated damage (DoT, retaliation etc)
  • Fixed the "Kick" skill, was incorrectly based on weapon tag instead of melee
  • Fixed incorrect behaviour when a character has more than one "demands attention" buffs
  • Fixed reset of bounty credits when starting a new campaign
  • Fixed potential scripting errors when closing UI with the escape key
  • Fixed a potential problem when speaking to the chamberlain at the start of the campaign
  • Fixed skills sometimes using the wrong weapon animations
  • Fixed the Executor changing form in Adventure mode