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Monsters' Den Godfall - v1.071 Changelog

v1.071 Changes

  • Campaign quests can be restarted from the quest dialog. This is a catch-all solution for campaign progression bugs as I continue to work on the root causes of individual issues
  • Using enchantments directly from the store will no longer destroy all items involved
  • Fixed an issue where sometimes side quests wouldn't expire at the end of the month
  • More robust at recovering from missing dungeons, still working on a fix for the root cause
  • If we abandon an artifact quest, it goes back into the research pool
  • If we have missed out on artifacts due to previously having to abort broken quests, this update should put them back in the pool (look for 'XX has resurfaced!' notification on load)
  • Marching Orders will now only trigger once per ally per turn
  • Dialogue that triggers on quest objective completion should appear only once
  • Fixed 'Wayshrine' encounter
  • Added option to not show numeric health/power on clock
  • Pressing character hotkeys (1-4) in inventory screens selects character
  • World Dungeon bosses now drop Exotic items
  • Wraithstone now removes 'Physical' tag from weapon
  • Scout class unlocks correctly again
  • Exemplar passive now functions correctly
  • Complete Heal skill should work correctly in the final campaign encounter
  • Bodyguard skill tooltip corrected (skill effect does not scale)
  • Treasure keys tooltip adjusted (they are for current floor only)
  • Battle clock tooltip corrected
  • 'Sword of Luck' critical value no longer scales indefinitely