New Features
- Map Editor - work continues, can now lay down terrain, as well as flood fill terrain. Settings popup now opens to adjust map settings, and victory conditions, still need to add set player faction and leaders, as well as save.
Bug Fixes
- Camps no longer affected by overrun and fear forced move effects
- Deathknight will no longer overrun into zombie created by Rebirth ability when killing its target. As such, Rebirth now prevents overrun from occurring.
Balance Changes
- Crypts no longer promote friendly units into ghouls, instead they now provide a heal effect like villages
Misc.
- Campaign map 3 difficulty adjusted down (enemy can no longer build units on this map) as feedback was consistently pointing to this map being too difficult so early on.
Map Editor progress is coming along a bit quicker than I expected, should be usable next week except for defining events and some quality of life tools.