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Weekly update notes

Content

  • Campaign scenario 6 rebuilt to be more interesting and provide tutorial for upgrading settlements
  • Campaign scenario 7 tweaked to be more new player friendly
  • Campaign scenario 8 rebuilt to provide a more interesting play experience with scripted events
  • New event trigger in Map editor for "When Unit at location killed" intended for immobile units such as banners

Bug Fixes

  • Fixed leaderboard overlapping row bug, for reals this time
  • Can once again start new online games, very sorry that this one slipped past me to begin with
  • Prince's Charge power now properly applied to Mounted units as intended
  • Experience bar tooltip now shows negative health gains for Lamia unit

Gameplay and Balance

  • Seraph's Chain Strike now works on diagonals
  • Cathedral radius increased from 8 to 10
  • Can now drop off transported units on all terrain except water, reef, and void
  • Further terrain cost adjustments. Wastelands are now cosmetic only.