Gameplay
- Campaign maps 9 and 10 have been updated
- Steam Game Notifications for online games has been partially added. Currently there can be an issue after submitting a turn that you can get an error message about it not being your turn. I hope to have this solved within a couple days (is on server side). Until then, please return to the main menu and then back to the Online screen. Despite the error message, the turn was sent successfully.
Bug Fixes
- Selecting a random faction when starting a new Skirmish or online game will now properly also set your leader to random as well
Balance
- Fae
- Druid: Changed Barkskin for Protection Aura, granting a stacking +1 Defense to nearby allies
- Sprite: Changed Weaken for Revenge, which damages a unit that kills the Sprite for the same amount that was inflicted upon them
- Bladedancer: Cost increased to 25
- Ranger: Forage now also heals nearby allies
- Unicorn: Changed Heal aura to new ability to swap positions with an ally within 12 spaces
- Undead
- Skeleton: Level up trait Spite replaced with Weaken
- Ghoul: Switched out Diseased trait for Consume Corpse, which grants the Ghoul a heal whenever a nearby unit is killed
- Deathknight: switched to be the Undead Support unit, HP reduced to 10, Attack reduced to 4, cost reduced to 40, loses Overrun and Determined, gains Attack Aura and Drain Life
- Necromancer: no longer has Armor Piercing trait and has had his level up benefits switched up
- Banshee removed, new unit in Shock role. Will eventually be a Mummy but due to new graphics being a few weeks out, is currently named Spectre and uses the Banshee graphics. But do not be fooled, this is an entirely new unit which has some interesting interactions with existing Undead units.
- United
- Defender unit is now Guard instead of Sprite
- Support unit is now Druid instead of Priestess
- Lamia now Banshee and stats and traits updated for this change
- Feedback trait renamed to Torment