Gameplay
- Campaign maps 14-16 updated
- New online maps for Quickplay division which are designed better for faster games
- Forestwalk and Waygate teleport actions no longer appear prior to moving a unit, only after
Bug Fixes
- Zombies spawned from Deathknights should no longer occassionally retain the existing combo points on the Deathknight
- Harbors now heal ships as per their tooltip
- Fixed state glitches that could arise from the guided tutorial moves
Balance Changes
- Another major switch up of leader powers, too many changes to list, be sure to reread leader power descriptions
- Fae
- Sprite level up benefits swapped
- Ranger no longer has Forage
- Druid swapped out Protection aura for Heal aura which works as Forage did, max hp increased from 7 to 8
- Gladerider hp reduced from 10 to 8, now only suffers half damage when Withdraw is successful
- Undead
- Crypts no longer heal units
- Ghoul Consume Corpse now heals for 8 health (up from 4)
- Wraith base attack reduced from 6 to 4, attack bonus from Reaper trait now capped at +8 additional attack. Hp gain per level reduced from 2 to 1
There have been quite a range of changes to units over the last several weeks. The Empire faction has been in a good state for a while, and with this week's changes, I believe the Fae faction joins them as being pretty close to finished. The Undead are nearly there as well.