New Features
- Can add Champion and Hero level units to game in Map Editor
- Additional terrain types added: Swamp, Sandy, Abyss, and Reef
- Rough terrain renamed to Wasteland with new graphics
- Two new graphical styles for forests now available
Bug Fixes
- Minimap generated when uploaded custom map to Steam Workshop no longer has graphical glitches
- Currently selected terrain item in map editor now properly displays
- Skirmish screen no longer bugs out if player has never created a custom map
- Music should now properly change when playing a game with leaders from the same faction
- Music should properly start when starting a new game after playing a game with the same leader as the new
Misc
- Camps are now Banners with much nicer graphics (still some references to Camps in scenarios which need to be cleaned up)
- Skirmish screen now uses same minimap generator as Map Editor, supporting new terrain types and no longer tears when in motion
- Roads placed in map editor now properly connect to bridges and continue off map edges
- Roads no longer appear over settlements
- When multiple trackable victory conditions exist on a map, each is now displayed on its own line
- Minimal scroll width and height around maps increased to allow player status toolbar and editor tools to no longer cover map for some screen resolutions and map sizes
- CONTROL unit role now referred to as ELITE inside of map editor event setup. This is in preparation for the next update and currently has no effect other than the name change.
Was finally able to address some outstanding issues now that in game map editor is mostly completed. Next week will address some of the outstanding gameplay and balance issues that have been building up.
Thank you again for your support and feedback!