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Weekly update notes

Gameplay

  • Experience system updated to award experience for attacking as well as casting beneficial spells on allies (only when there is an effect though, no xp for healing an undamaged unit for example)
  • Skirmish and Campaign scenarios updated to work with underlying change to using unit roles to refer to units.
  • Unit role now appears as an icon to the top left of the unit picture on the unit purchase screen and detail popups, along with a hover over tooltip explaining the role. Some role names changed now that roles are fully exposed rather than just internal.

Balance

  • Empire
    • Knight cost increased from 50 to 55
    • War Engine no longer has Siege, and cost decreased from 55 to 50
    • Seraph, all existing traits removed, now has Chain Strike and Parry, as well as Remorse on level up. Range decreased from 4 to 2, HP increased from 10 to 14, Attack increased from 3 to 4, cost increased from 65 to 75

  • Undead

    • Skeleton HP reduced from 6 to 5, loses Resist and gains Shattered (previously known as Death Wail)
    • Banshee loses weakness and gains Attack Aura, levelup trait changed from Siege to Drain Life, attack reduced from 4 to 2, cost increased from 25 to 35
    • Deathknight loses Attack Aura and Overrun, gains Vengence and Relentless, attack increased from 3 to 6, HP increased from 10 to 12, Cost decreased from 55 to 50
    • Necromancer gains Piercing, on levelup gains Ranged Counter instead of Drain Life
    • Wraith gains Cleave, HP increased from 10 to 12, cost increased from 65 to 70. Reaper trait grants +1 instead of +2 per kill

  • Fae

    • Sprite loses Haste and gains Weakness
    • Ranger attack reduced from 2 to 1, Cost reduced from 25 to 20
    • Druid gains Barkskin instead of Regen
    • Unicorn loses Vengence and First Strike, gains Vicious and Purge, HP increased from 10 to 14, Cost decreased from 60 to 55
    • Glade Rider Evasion moved to level up trait replacing Aim, attack increased from 1 to 2
    • Treant loses Sunder and Guard, gains Siege and Steady shot, Range reduced from 5 to 4
    • Gryphon replaces Siege with First Strike, gains Vampiric on level up instead of Frenzy, loses hp on level up instead of gaining, attack increased from 4 to 6

Graphics

  • New mountain graphics

A large update, especially under the hood. There are still numerous graphical glitches with mountain tiles, but it was taking so long to uncover them all that I would have needed to push this weeks build if I continued to work on them. I am very much wondering about the over all idea in general of combining the mountain tiles into larger mountains. Please provide feedback on whether you like this look or prefer less tile merging (assuming glitched tiles are corrected of course).

There was also a huge update to unit stats. And I did not get to everything I had targeted. Expect more next week, but please provide feedback on these current changes, do you like the direction of the changes?