General
- Campaign scenarios 4 and 5 reworked to be more user friendly and smooth out learning curve
- Academies now grant 4xp per turn (up from 2) and cost 25g to upgrade into, rather than 30g
- Waygates now allow transport to any owned settlement, not just to other Waygates
- Cathedrals now restore units to life with full health, and heal all surrounding units at the start of the turn. Their upgrade cost has also been reduced from 40g to 30g
- Mounted and Foot move costs for various terrain types has been adjusted somewhat
- Prince and Alera's minor powers swapped
Bug Fixes
- Edit trigger in Map editor now properly shows current trigger settings
- Leaderboards should no longer occasionally show all rows stacked in same location
- Banshee aura once again visible
Balance Changes
- Poison and Regen now tick for 3 health (up from 2)
- Alera's minor power "Mercy" cost updated to 3 (from 5) mana
- "Move Out" power for Elf leader cost increased to 5 (from 4)
- Empire Units
- Squire move increased to 12 (from 10)
- War Engine move increased to 5 (from 4) and regains Siege trait
- Seraph cost reduced from 75 to 65, gains Vengeance, loses Spite
- Frigate move increased from 5 to 6
- Galley move increased from 4 to 5, Health increased to 14 (from 12)
- Fae Units
- Sprite cost increased to 15, regains Haste
- Bladedancer, Ranger, and Druid move increased from 6 to 8
- Unicorn move increased from 9 to 10
- Treant move increased from 5 to 6, loses Siege, regains Sunder
- Gryphon move increased from 4 to 5, cost dropped to 70 (from 75), becomes slower as levels up, instead of health loss
- Destroyer move increased from 6 to 7, Health increased from 8 to 10
- Ark move increased from 5 to 6, Health increased from 12 to 14
- Undead Units
- Skeleton Poison level up trait changed to Spite
- Deathknight move increased form 8 to 9, replaces Vengeance with Overrun
- Necromancer speed increased from 5 to 6, Energy Overload now grants increased attack blessing
- Reaver move increased from 5 to 6 and attack from 3 to 4
- Ghost Ship move increased from 5 to 6, Health from 8 to 10
- United Units
- Lamia move increased from 6 to 8, Health increased from 12 to 14, now loses Max Health on level up, and gains Lifesteal at gold rank