Content
- Campaign scenario 6 rebuilt to be more interesting and provide tutorial for upgrading settlements
- Campaign scenario 7 tweaked to be more new player friendly
- Campaign scenario 8 rebuilt to provide a more interesting play experience with scripted events
- New event trigger in Map editor for "When Unit at location killed" intended for immobile units such as banners
Bug Fixes
- Fixed leaderboard overlapping row bug, for reals this time
- Can once again start new online games, very sorry that this one slipped past me to begin with
- Prince's Charge power now properly applied to Mounted units as intended
- Experience bar tooltip now shows negative health gains for Lamia unit
Gameplay and Balance
- Seraph's Chain Strike now works on diagonals
- Cathedral radius increased from 8 to 10
- Can now drop off transported units on all terrain except water, reef, and void
- Further terrain cost adjustments. Wastelands are now cosmetic only.