Gameplay
- Campaign Scenario 10 tweaked
- Campaign Scenarios 11-13 redone
- New Reoccuring flag when setting event triggers
- Setting the turn number on a "Turn Start" trigger will attempt to tigger the event every turn
- Added total star count display to Online screen
Bug Fixes
- Move bonus and penalties on level up now actually take effect
- Maps with more than one "Turn Start" triggered event will now trigger all events, not just the first one found
Balance Changes
- Forage heal reduced from 2 to 3 and updated tooltip to detail that this heal is triggered on both player turns
- Effect of RangeUp effects now rounds up, effects of RandDown effects continue to round down
- Charity now works on any gold producing settlement, not just villages and towns
- Tradepost now gives 2 gold per neutral or enemy town, instead of 3
- Blind and Poison conditions now last 1 less turn
- Librarian leader Major power switched to Silence damage enemies
- Empire
- General leader Minor power switched to "Move Out"
- Prince leader passive switched to reduced unit cost
- Galley range reduced from 3-5 to 2-3 and cost increased from 60 to 70
- Undead
- Reaver gains new Plunder trait and cost increased from 45 to 55
- Ghoul paralysis level up trait now lasts into opponents turn
- Fae
- Stormlord leader passive power is now heal and refresh on level ups
- Stormlord leader minor power is now increased range
- Stormlord leader major power is now Inspiration (xp grant)
- Archdruid leader minor power is now decreased enemy range
- Unicorn max health increased from 14 to 16, attack reduced from 5 to 4, level up traits changed to new Blur trait and Attack Bonus
- Druid attack increased from 1 to 2, now has fast level up rate, range of forestwalk increased from 12 to 16
- Treant level up trait changed to Forestwalk
- Glade Rider level up trait Forage changed to Camouflage and max health boosted from 8 to 10
- Destroyer cost increased from 45 to 55
- Ark cost decreased from 55 to 50, Attack increased from 3 to 4 and level up bonuses swapped