Relatively small patch with pathing improvements, bug fixes, UI improvements, and some light balance changes. Big feature patch coming next week.
Game Updates
Pathing & Targeting
- Fighters are now less likely to be fully stuck behind other fighters (they will now squeeze through to the front after being stuck for a short time)
Game Balance
Intentionally avoiding too many balance changes as we continue evaluating the effects of v1.72 and v1.73. Expect a larger balance patch next week.
Waves
(10) Granddaddy
- Leak gold to opposing team: 40 -> 60
(15) Quadrapuses
- Giant Quadrapus: 460 -> 480
- Quadrapus: Damage: 115 -> 120
(21) Legion Lords
- Pillage gold is now disabled
- Mercenaries no longer give bounty
Matchmaking Updates
We have some major matchmaking improvements planned for next week.
Normal Queue
- A player is considered a new player if <20 games instead of <30 games (for the purposes of rating changes)
Casual Queue
- The matchmaker may add a bot if players are waiting too long
- Teams are now sorted from high to low rating (this helps make lane matchups fairer)
Client Updates
Scalable Minimap
- You can now scale up/down the minimap via Interface Options
Tab Scoreboard
- Now shows game mode in the top left corner
- Now shows a [D] next to the player who is defending against you
King HP
- Fixed a bug where it would sometimes show an incorrect value after the King was upgraded
