New Major Feature: Casual Queue
Casual Queue
- Cards, XP, and Essence are enabled
- FairPlay is enabled (you can be suspended for leaving/AFKing frequently or griefing)
- Stat tracking and rating changes are disabled
- Matchmaking matches you with players of all skill levels
- Partying will guarantee you get in the same game, but not necessarily on the same team (The reason parties may be split up is that teams would be impossible to balance if, say, a group of high-rated players decided to party in Casual Queue)
Casual Queue is intended for trying new builds, playing with friends of different skill level, and enjoying more relaxed games. Normal games should remain the default way to play the game.
Level requirements
- Level requirement for Casual: 1
- Level requirement for Normal: 2 -> 3
Game Updates
- Tuned recommended values for players and bots
- Fixed a bug where wave 21 would fail to spawn
Game Balance
Emergent balance changes in response to v1.72
King
- Fixed a big where the king would upgrade on waves 2/5/8/11/14/17/20 instead of on 3/6/9/12/15/18/21
Mercenaries
- All mercenaries nerfed by ~8%
Mercenaries are too strong after the 20% reduced cost from v1.72. This change should also make constant saving in high Elo a bit less effective.
Snail
- Health: 300 - > 280
- Damage: 13 -> 12
Lizard
- Health: 370 -> 320
- Damage: 25 -> 24
Fiend
- Damage: 30 -> 27
Brute
- Health: 870 -> 800
- Damage: 48 -> 46
Dragon Turtle
- Health: 820 -> 760
- Damage: 39 -> 37
Hermit
- Health: 800 -> 720
- Damage: 40 -> 36
Dino
- Health: 1450 -> 1330
- Damage: 58 -> 54
Safety Mole
- Health: 1400 -> 1290
- Damage: 71 -> 65
Drake
- Health: 1400 -> 1300
- Damage: 90 -> 83
Pack Leader
- Health: 1900 -> 1720
- Damage: 85 -> 80
Mimic
- Health: 2200 -> 2040
- Damage: 141 -> 131
Ghost Knight
- Health: 2530 -> 2400
- Damage: 166 -> 149
Four Eyes
- Health: 2300 -> 2130
- Damage: 105 -> 96
Centaur
- Health: 3700 -> 3370
- Damage: 160 -> 146
Shaman
- Health: 3200 -> 2950
- Damage: 182 -> 168
Kraken
- Health: 7100 -> 6580
- Damage: 250 -> 232
Waves
(6) Rockos
- Impale: No longer stuns
- Impale: Now each attack amplifies damage taken by 4% (1% against the king), stacking up to 20 times
(10) Granddaddy
- Attack speed (attacks per second): 1.96 -> 2.08
(20) Maccabeus
- Damage: 600 -> 800
Hitting wave 21 should be a rare feat
(21) Legion Lords
- Legion King: Damage: 1200 -> 1350
- Legion Lord: Damage: 200 -> 225
- Total bounty: 120 -> 0
Client Updates
Post-game Stats
- Fixed a bug where rating changes didn't take into account new player multipliers from the previous patch (actual rating changes remain unchanged)
Loading Screen
- Fixed some cases where your rating wasn't up to date (Cache is now updated when you queue up for a game)
FairPlay
- Fixed a bug where mutes would go away after one game (automated 24-hour mute now last either 24 hours, or 3 games)
