*Special Note: If you see some red text at the main menu, telling you that it's not the current version (1.1.0.0) just ignore it for now. The game will work just fine.*
Hello Everyone!
Bryan and I have been working really hard on bots this week! They aren't 100% but they are implemented. Make no mistake though they WILL beat you.
Currently the bots can:
Get to the Flag
Attack the player and other bots
Navigate the obstacles most of the time
Occasionally get stuck
Currently the bots cannot:
Head anywhere other than the Flag
Choose any modifiers between rounds
Navigate the door obstacle well (They will slam into them and keep moving forward until the door moves)
Adding bots is easy, simply Host a game and set the max players to the number of opponents (Human or Bot) you want. When you go into the server, wait for any human opponents you want to play with and once you click Ready, the bots will take up any empty space.
Keep in mind that this is our FIRST pass at bots, they aren't streamlined, so playing a full 8 person server might not be the best idea. We suggest starting with 4 and moving up for there if you so choose.
Features:
From 1.0.0.0 Official to now (1.1.0.0 Official)
Added new attack class– devastating – these attacks are essential heavy attacks but with one caveat, a devastating attack will also affect the attacker with an none devastating attack. The attack will more likely be a light attack but could be any of the other non devastating attacks as well.
Added 5 new attacks
Superjump – light – hitting you opponent with this will immediately launch them into the air
Energy drain – medium – causes your opponent to lose all their energy and it won’t return until the attack is over
Malfunction – heavy – causes your opponents visuals to be messed up, all obstacles will dissapear from their vision
Magnet – heavy – causes your opponent to be teleported to where you are
Switch – devastating – causes you opponent to switch places with you
Re-worked modifier system and Added new modifiers
At the end of every race the winner will be able to pick a game modifier that will last for the rest of the game
Speed – players run much faster
Fire – players regen energy much faster
Recovery – players recover from attacks faster
Near sightedness – players won’t see obstacles until they are pretty much on top of them
Dizzy – players now play with inverted controls
Reset – removes all modifiers
Keep Current Modifier(s) – Don’t select a new modifier, keep the ones from the prior rounds
Added loadout ui
This allows you to pick which attacks for that round, go all light to continually have attacks to pummel opponents or go all heavy to really bring the rage out of your victims or any combination you desire
Added server customization
Added password protection for servers
Control the density of the obstacles in the track (Default is 17%, you can adjust it to a max of 100%)
Choose which obstacles you want (or don't want)
Choose which attacks you want (or don't want)
Choose how much energy you want each player to start with (default is 3, max is 6)
Visual changes
Added particles for new attacks
Created new Icons for those attacks
Chaos Attacks Particle Effect now follows the player
New menus have been updated for consistency
Other UI elements updated for consistency or readability
Added UI animation to end of game screen
Added UI animation when completing a race
The old feature branch has been merged with the official branch.
If you come across any bugs, please let us know at The Concourse Subreddit or [email protected]
Thanks and see you next update!