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Release 1.1.0.2 *Bug Fixes and Polish*

Hey Everyone! This week we focused primarily on bug fixes and some polish features!

Gameplay:

  • Your custom key bindings now stay bound
  • The Host options for Survival Mode have been hooked up, you can adjust the density of the level and include or exclude obstacles and attacks just like the Maze Game Mode.
  • Fixed BUG in Survival Mode where “The Cage” (Start area) is invisible or shows a completely different area until you run through it. You should now just see the walls of The Cage.
  • Fixed BUG where the camera at the end of the game that circles the arena sometimes gets locked looking at the stands. It should now function as intended.
  • Set up Near Sighted modifier to work with Survival Mode
  • Set up “Blind” Energy Attack (soon to be renamed to Malfunction) to work with Survival Mode
  • Added the ability to control the number of bots added to the game. You can now load a game with zero bots if you want. The number of bots will NOT exceed the max runners setting.
  • When selecting the Game Mode, the option will default to the last option chosen. For example: If you hosted a Maze server, the next time you go to host it will be set to Maze by default. The same goes with Survival.
  • When joining a server, the Maze Size, Max Rounds and Current Round will now be displayed accurately and up to date.

Visuals:

  • Added a HUD visual effect for Malfunction and for Energy Drain attacks.
  • Added Blocking walls to Survival mode, so you don’t fly out of the course after getting hit with a Super Jump attack.
  • Changed speed of the End Game Camera
  • Set the Drift attack particles to the correct type
  • Changed the look of the Maze Arena to improve Frame Rate
  • Over all Frame Rate improvements
  • Removed Motion Blur

This week we will continue polishing existing features, squashing bugs and listening for feedback!

Thanks and stay tuned! :)