Hey everyone!
The first update is now live. It concentrates on bug fixes and GPU load.
The biggest change is that Ancient Go will now render out the scene when nothing is changing. It does this at fairly high quality settings, so if the quality is jumping around for you, it means normally you can not reach this quality on your machine.
I am not sure if it might be better to render out at the standard quality, I could see it being distracting. Looking for any feedback from people it might effect.
Enjoy!
Update 0.1.1:
- Implemented system where the screen is rendered out when the game is static (camera not moving, board not changing). This will reduce GPU load on all systems and give better static quality on low end systems.
- Lowered maximum AA super-sampling limit. Will reduce upper limit of GPU load on very high end systems.
- Possible solution to infrequent bug where tutorial development mode could get activated accidentally
- Added text to inform of online game list page if no games waiting for players
- Removed test achievements, made 1 attainable achievement. First Victory.
- Fixed bug where multiple copies of Fuego.exe were being left open